Archives for February 2016

DonPachi

Posted February 7, 2016

I’m going to start cataloging PCB pickups here because, well, I enjoy the look of the hardware, and it suits this site’s journaling characteristics. While this wasn’t my first Cave board, it’s my first of the series, and Cave’s first arcade release. DonPachi isn’t terribly hard to find — certainly not as rare as its sequel, the pricier DoDonPachi — and I do like origin stories.

Published by Atlus in 1995 and based on Cave’s first generation 68000 hardware, DonPachi hits that mid-90s sweet spot for me in terms of hand drawn sprites, semi-complex animations, cinematic music and well balanced gameplay and ramp-up in difficulty. In the more frantic moments it seems to struggle to overlap audio, and the slowdown of the action, which is not too common here, is a welcome second or two of relief.

Initially I opted to use ship Type-A, which is the fastest, and seemed well suited in setting the pace. Chaining, the key element of killing enemies and scenery in quick succession for huge bonus points, felt well controlled by this ship type. But I also found myself constantly dying in area two and three and realized this ship may be better left for now to the experienced players. I became curious about Type-C after watching other runs but had a hard time adapting to the much slower speed. It played like a different game. Soon I was progressing further and scoring higher and haven’t turned back.

The weapons are limited, essentially focused on upgrading its power, and alternate between fire and laser by holding down the shot button at the expense of a slower ship, which became a classic shmup tradeoff. Bombing, the last resort oh fuck savior, modifies rank, along with losing a life. Keeping rank from making things too difficult is tempting, but bomb your way through a complex scene and you’ll never learn it. The controls are simple and effective and yet offer plenty of opportunities for your own play style.

Besides the addiction of returning to a game that constantly threatens to kill you, the draw of chaining, collecting each area’s hidden bee items, and pure score, ramps up DonPachi‘s replay value significantly. After a couple months I’m finally reaching near the end of area four (out of five) — even with all the progress it’s hard to imagine clearing the first loop on a credit, let alone the second. I give it a few attempts most days, and it offers an awful lot of fun in return.

Robotron Restore Part 1

Posted February 5, 2016

Having been content with JROK’s multi Williams, and considering the rarity of Robotron cabinets, I never really thought I’d have to decide whether or not to buy one. Of course I should’ve seen that I’m weak and can rarely say no to obsessions. A few months back Mike stumbled across an early model with the wrap-around control panel. While the sides were rather ragged, most everything was original except for the sticks and speaker grill. He focussed on the board stack to address the common Williams’s failings, replacing the RAM, connectors and pins, rebuilding the power supply, and fitted in a 2032 lithium, replacing the AA batteries.

Once Mike got it working and stable, I assumed, being a big fan of the game, he would then restore it for his collection. But a few weeks later he suddenly found a second Robotron in Los Angeles. Though this one lacked the original side art and PCBs, he decided to throw a JROK inside, keep it and sell the first one. How could I say no?

In person the cabinet was pretty rough, with the sides showing enough wear to warrant repainting, which is no easy feat. I’d read enough restore posts to know this involved careful color matching, several coats of silver, and an expensive set of stencils with rounds of red and blue paint. And ideally an air gun setup. While tempting, the effort and cost involved, when it would likely have one or both sides covered by other games anyway, wasn’t exciting me to go buy supplies. Also, like with Gyruss and Galaga, having some of the cab left untouched — with its period scars — is far preferable to me than ending up with something that looks like a shiny, new box.

Since I decided to leave the sides intact and original, I wanted to address everything else to the best of my abilities. This is one of the fun parts, the slow observation, what’s broken and what can be refurbished, and then drawing up a plan. I Wondered what lives it had led and in what arcades — I found a Chucky Cheese token and a slick sticker of a boy in purple slacks. A quick rundown.

  • The marquee had wear but was very useable, while the glass bezel could stand to be replaced.
  • The control panel needed major work all around, from overlay to new sticks.
  • While the coin door was solid, the bottom coin door had about a dozen more holes than it needed.
  • Like many cabs it had been dragged around in its later years without leg levelers, and the bottom showed it.
  • The wiring harness was good throughout.
  • The back doors were ok, but could certainly use primer and paint, along with the front and top of the cab.
  • One area where you could find yourself lost for days would obviously be the monitor and the PCBs, but this time I was lucky. The K4900 worked well, rather bright and colorful, though with traditional Robotron burn.

A sizable list of tasks but nothing too difficult. Holy mackerel it’s Robotron!