TurboGrafx-16, the famously not so 16-bit system, turned 25 last month. There’s been a lot written about it recently, assessing its tragic history, and celebrating some of the better games we’re left with. Of course, its mature, older brother the PC Engine had all the looks and about six times as many games. But for most Americans, it’s the TG16’s wide, black shell that we recall so fondly.
Christian Nutt wrote a lengthy piece about the TG16’s anniversary, filled with revealing quotes and some entertaining videos. Like this 1990 episode of Computer Chronicles and this hilarious and strange promotional video for the Lords of Thunder release. A committed strategy around shmups and RPGs may have saved the TG16, but in the end, NEC of Japan never really gave the console a chance.